Sunday, July 22, 2012

Dead Island

                      So. Dead Island. Bad accents and bad character modeling galore, but that's okay. I'm also seeing elements of Bioshock but that could just be me. Lots of searchable containers and drinks and snacks for health lying around that are consumed as soon as they're picked up. A voice over the intercom that tells you what to do. Crazy attack mobs. Steam has a surprisingly heartbreaking trailer for the game that shows the deaths of a vacationing family. You can see the couple in their room in-game.
                The action takes place at a resort on the island of Banoi in Papua New Guinea so the scenery is quite pretty and relaxing, only spoiled somewhat by the ravening undead. You can play as one of four characters, two male and two female. Their stats don't seem to differ much though and even if you play a woman the NPCs still refer to you as "him".
                       The game opens with a cutscene where your character barrels their way, drunk, through a party, completely oblivious to the signs of the impending zombiepocalypse. Somehow your character manages to stumble into all four of the playable characters which would suggest this is actually someone else but when you wake up it's in the same hotel room with the spilled bottle of Jack Daniels from the end of the opening cutscene.
                     Let's see who we have to play. First we crash into a failed American football star named Logan. Next we attempt to take the stage from one-hit rapper Sam B from New Orleans who is apparently used to this kind of behavior from his audience because pushing you back into the crowd doesn't break his stride in the least. This is where you meet Officer Purna, from Australia, in difficulties due to her shooting of a child molester. She offers her sneering take on your state of affairs before two helpful security officers attempt to take you back to your room. They, however, are unceremoniously jumped by the undead and, unfazed (or just plastered) we trundle off to the ladies to wash the blood off the camera lens that passes for our eyes. There we find Xian Mei, a Chinese spy (obviously) working undercover as hotel staff, trying to rouse a blood spattered woman. She scolds us for being in the women's restroom (which is seriously confusing if you've decided to play as a woman) so you swipe some pills off the floor to wash down with your JD and head on to bed.
                        I decided to play as Xian Mei because I like quick, agile characters and I was intrigued by her skirt which looks sort of like a sarong with an extremely ineffectual belt. I ultimately chose her because when you get to her character selection screen she narrates her entire life story at you and you can't scroll ahead and there was no way I was listening to another three sorry sack tales.
                        You wake up to the sweet sounds of chaos. It's the same room you passed out in which means you met yourself last night and not in a lifetime movie sort of way. I'd say it was the pills but you didn't down those until right before you blacked out which seems sort of a waste because they were a pretty red color. Once, when I was little, I took pills of my mother's because they were a pretty blue color but then she freaked and called the doctor. Anyway, maybe the zombiepocalypse is your fault by way of a time paradox, so it makes sense you get stuck doing the other survivors' scut work because you know you will.
                   Your first instinct in an emergency is apparently to loot everyone else's luggage for cash, soap, deodorant, and alcohol which I know I would be doing only I'd also pull candy and porn. Your second move is to follow the instructions of a disembodied voice as it guides you through the hotel with its endless supply of abandoned bags.
                I still might be imagining the resemblance to Bioshock. I mean, in that game you're led through a luxurious ruin piled with loot able containers and enough snacks to feed a soccer team by a man who can miraculously track you wherever you go but in this game he's Australian.
              This particular disembodied voice isn't as helpful as Atlas because almost immediately he nearly gets you killed by both an elevator and a horde or zombies. A group of survivors saves you and drags you to their safe house on the beach. You have to assume you've been bitten because a seriously hysterical man purposes to do devastating things to your head with a boat oar. Another man, this time with a wicked facial tattoo and his very own terrifying accent, gives you the zombie or not-a-zombie test which you pass with flying colors by nodding your head whereupon the threat of having your anatomy re-arranged is removed and, indeed, everyone seems to lose interest in you completely. You learn that this means you're immune to the zombie-virus and everyone expects you to put yourself back in the way of anatomy-rearrangement to do their errands. They do have a bottomless supply of cash with which to reward you.

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